![]() ![]() While it seems like the majority of your dialogue choices don’t matter for the overarching narrative, I could never bring myself to being a jerk or threatening someone unless it was necessary. When in dialogue with another character you’re given multiple options of responses, allowing you to play your Howard in a variety of different ways. Vague I know, but I don’t want to spoil anything.īackbone’s core gameplay is point-and-click in nature, having you exploring different districts of the city, searching for clues and people to talk to so you can further your case. My only complaint is that it drastically goes in a completely different direction in the last half, becoming much more complicated, which is fine, but I just didn’t feel all that satisfied with the ending in certain ways. ![]() I don’t want to delve much further into the narrative, as Backbone’s core experience is its story, and it’s quite a ride, even if it is a linear affair, but it’s interesting to say the least. What starts as a simple case eventually evolves into something much more interesting and unforeseen, unravelling a mystery and something much larger than you expected. You take the case which seems like it shouldn’t be a big deal, first leading you to popular nightclub The Bite. This client suspects her husband as cheating, as he’s not coming home, smells weird and has simply changed from his regular habits. The day starts like any other with a client coming to your office to hire you. You are PI Howard Lotor, a regular run of the mill detective that isn’t really specially in any way.
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